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Once all five collections relating to the case have been finished, it will become clickable and will take the player to the Upper City. If the case has not been completed, it will be greyed out. There is an icon of an Airship on the bottom bar of a player's screen. The player's friend, Jacob, is also rumored to be in the Upper City, never having seen the City of Shadows. It also has its own set of collections, assemblers and artifact assemblers. The Upper City has its own Diary of Investigations with Unexpected Guests (the case that introduces the Upper City) being number one in the book. As time has passed and new Upper City locations have been revealed, the newer locations generally follow the same high entry level, high energy use, and higher rewards as the newer Main City locations. The early Locations of the Upper City are of middling level, using less Energy but rewarding fewer coins. This fits into the area looking more realistic, as these perspectives seem more like the player is standing within the area, rather than ambiguously looking (as in the viewpoint of Jack's Tower). Many of the locations have a reoccurring theme: part of the player's view is obscured by a wall or ceiling, there is usually a view of the outside, and often there are what appear to be steam pipes in the location. The Lamplighter's Workshop also, as implied, uses lamps to ward off the fog, but has no mention of current-day bulbs or LEDs. The Locations seem to have aged technology the Post Office has a rail for a cart of letters and typewriters rather than current day conveyors or machines that quickly check postage. In terms of Locations, the Upper City seems to have fewer fantasy- styled locations, thus is far, far removed from the styles the Easter Picnic or Haunted Park depict. The only counters would be Area Dodge monsters and enemy Dunn Ra and WM Sherezar. Since the enemy is on cool downs then no monster (besides Goldfield to my knowledge) has negative effect removal with 0 cooldown, they can't remove the death countdown. That's basically 2 turn denial, third turn use posses you in one go ( possession and nightmares) unless you miss or the enemy has possession immunity, you have third turn denial and 3 turn death count down activates and you win with the opponent completely unable to do anything at all.Īs long as you go first or have Dunn ra to protect you from denial, you can basically win with that combo. Start with sit and choose ( AOE Cool down activation and 3 turn death countdown) if you go first then the enemy is basically denied first turn, second turn go with pick and choose ( 50%AOE Cool down activation) but here's the thing, Pierceid's true vision doubles the accuracy which will make the cooldowns land about 90% of the time. Pierce is an ABSURD Trait in Monster Legends and one of, if not the very best Trait. Sit and loose, pick and choose, posses you in one go, and that's the inner. The series follows the Appalachian Investigators of Mysterious Sightings (A.I.M.S.) team, a band of seven native West Virginian hunters and trappers, as they. |
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